DAILY POKÉMON CHALLENGE · GEN III

How to beat Red

Your actual team is loaded. Compare move damage and switch risks, then test the same starting team in practice.

STREAK0days
DAILY WINS0wins
Opening team · 2026-10-18 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in practice. These are matchup suggestions, not a guaranteed winning sequence.

Consider Flygon

Earthquake: 474–558 HP (204–241% of remaining HP) against Pikachu. Faster at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Brick Break can deal 42–50 HP (13–16% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Machamp

Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Sceptile: its Leaf Blade is your only computed hit guaranteed to remove at least half of Blastoise’s remaining HP on hit.
  • Preserve Lapras: its Ice Beam is your only computed hit guaranteed to remove at least half of Venusaur’s remaining HP on hit.
  • Preserve Machamp: its Cross Chop is your only computed hit guaranteed to remove at least half of Snorlax’s remaining HP on hit.
Sceptile · 302/302 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuLeaf Blade161–190 HP (69–82% of remaining HP)100% · Faster at equal priority
CharizardDragon Claw74–88 HP (23–28% of remaining HP)100% · Faster at equal priority
BlastoiseLeaf Blade168–198 HP (52–62% of remaining HP)100% · Faster at equal priority
VenusaurDragon Claw66–78 HP (20–25% of remaining HP)100% · Faster at equal priority
SnorlaxBrick Break119–140 HP (24–30% of remaining HP)100% · Faster at equal priority
EspeonLeaf Blade90–106 HP (30–37% of remaining HP)100% · Faster at equal priority
Lapras · 422/422 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf187–220 HP (80–95% of remaining HP)100% · Slower at equal priority
CharizardSurf226–266 HP (71–84% of remaining HP)100% · Slower at equal priority
BlastoiseThunderbolt129–152 HP (40–48% of remaining HP)100% · Slower at equal priority
VenusaurIce Beam200–236 HP (62–74% of remaining HP)100% · Slower at equal priority
SnorlaxSurf85–100 HP (17–21% of remaining HP)100% · Faster at equal priority
EspeonSurf104–123 HP (35–43% of remaining HP)100% · Slower at equal priority
Scizor · 302/302 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuReturn217–256 HP (93–111% of remaining HP)100% · Slower at equal priority
CharizardReturn119–141 HP (37–45% of remaining HP)100% · Slower at equal priority
BlastoiseReturn90–107 HP (28–34% of remaining HP)100% · Slower at equal priority
VenusaurAerial Ace136–160 HP (42–50% of remaining HP)Always hits · Slower at equal priority
SnorlaxSteel Wing141–166 HP (29–35% of remaining HP)90% · Faster at equal priority
EspeonSteel Wing148–175 HP (50–60% of remaining HP)90% · Slower at equal priority
Venusaur · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuGiga Drain133–157 HP (57–68% of remaining HP)100% · Slower at equal priority
CharizardGiga Drain20–24 HP (6–8% of remaining HP)100% · Slower at equal priority
BlastoiseGiga Drain139–164 HP (43–52% of remaining HP)100% · Faster at equal priority
VenusaurGiga Drain17–21 HP (5–7% of remaining HP)100% · Speed tie
SnorlaxGiga Drain61–72 HP (12–15% of remaining HP)100% · Faster at equal priority
EspeonGiga Drain74–88 HP (25–31% of remaining HP)100% · Slower at equal priority
Flygon · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake474–558 HP (204–241% of remaining HP)100% · Faster at equal priority
CharizardRock Slide265–312 HP (83–99% of remaining HP)90% · Speed tie
BlastoiseEarthquake99–117 HP (30–37% of remaining HP)100% · Faster at equal priority
VenusaurFire Blast147–174 HP (45–55% of remaining HP)85% · Faster at equal priority
SnorlaxEarthquake148–175 HP (30–37% of remaining HP)100% · Faster at equal priority
EspeonEarthquake156–184 HP (53–64% of remaining HP)100% · Slower at equal priority
Machamp · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake426–502 HP (183–217% of remaining HP)100% · Slower at equal priority
CharizardRock Slide353–416 HP (111–131% of remaining HP)90% · Slower at equal priority
BlastoiseCross Chop133–157 HP (41–50% of remaining HP)80% · Slower at equal priority
VenusaurReturn114–135 HP (35–42% of remaining HP)100% · Slower at equal priority
SnorlaxCross Chop402–474 HP (83–99% of remaining HP)80% · Faster at equal priority
EspeonReturn144–170 HP (49–59% of remaining HP)100% · Slower at equal priority

What the reserves offer

  • Ampharos replaces Sceptile: a non-critical hit can remove at least half of Pikachu, Charizard, Blastoise opening HP. Compare what the replaced ally covers before swapping.
  • Gyarados replaces Sceptile: a non-critical hit can remove at least half of Pikachu opening HP. Compare what the replaced ally covers before swapping.
Practice this team from the opening

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

Oct 18, 2026NEW TEAM IN --:--:--
Today's challenge
Lead with Sceptile.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Sceptile for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Fast disruptor

Fast Grass pressure. Leaf Blade uses Special Attack here.

Leaf BladeDragon ClawBrick BreakLeech Seed

Meet Red’s six.

Same opponent every day. Pikachu always starts.

REDLINE Take the thoughtful route.Local-first · No login · No pay-to-win