DAILY POKÉMON CHALLENGE · GEN III

Daily Red · 2026-10-11

An independent fan game with Gen III battles powered by Pokémon Showdown. Practice before your daily attempt, swap one reserve and reveal two committed actions with Scout. New team at 00:00 UTC.

STREAK0days
DAILY WINS0wins
Oct 11, 2026 · ARCHIVEUNLIMITED · NO DAILY SCORE
Today's challenge
Lead with Sceptile.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Sceptile for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Fast disruptor

Fast Grass pressure. Leaf Blade uses Special Attack here.

Leaf BladeDragon ClawBrick BreakLeech Seed

Meet Red’s six.

Same opponent every day. Pikachu always starts.

Daily Red configuration · 2026-10-11 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-11 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded practice under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules practice.

Starting six

Sceptile

Grass · Overgrow · Lum Berry

Leaf Blade · Dragon Claw · Brick Break · Leech Seed

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Metagross

Steel / Psychic · Clear Body · Lum Berry

Meteor Mash · Earthquake · Rock Slide · Agility

Breloom

Grass / Fighting · Effect Spore · Lum Berry

Spore · Mach Punch · Giga Drain · Brick Break

Milotic

Water · Marvel Scale · Leftovers

Surf · Ice Beam · Recover · Toxic

Scizor

Bug / Steel · Swarm · Leftovers

Steel Wing · Aerial Ace · Swords Dance · Return

Two reserve choices

Heracross

Bug / Fighting · Guts · Lum Berry

Megahorn · Brick Break · Rock Slide · Swords Dance

Dragonite

Dragon / Flying · Inner Focus · Lum Berry

Aerial Ace · Earthquake · Brick Break · Dragon Dance

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-11 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in practice. These are matchup suggestions, not a guaranteed winning sequence.

Consider Metagross

Earthquake: 440–518 HP (189–224% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 136–160 HP (42–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Breloom

Brick Break: 240–283 HP (103–122% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 90–107 HP (31–38% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Sceptile: its Leaf Blade is your only computed hit guaranteed to remove at least half of Blastoise’s remaining HP on hit.
  • Preserve Metagross: its Meteor Mash is your only computed hit guaranteed to remove at least half of Venusaur’s remaining HP on hit.
  • Preserve Breloom: its Brick Break is your only computed hit guaranteed to remove at least half of Snorlax’s remaining HP on hit.
Sceptile · 302/302 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuLeaf Blade161–190 HP (69–82% of remaining HP)100% · Faster at equal priority
CharizardDragon Claw74–88 HP (23–28% of remaining HP)100% · Faster at equal priority
BlastoiseLeaf Blade168–198 HP (52–62% of remaining HP)100% · Faster at equal priority
VenusaurDragon Claw66–78 HP (20–25% of remaining HP)100% · Faster at equal priority
SnorlaxBrick Break119–140 HP (24–30% of remaining HP)100% · Faster at equal priority
EspeonLeaf Blade90–106 HP (30–37% of remaining HP)100% · Faster at equal priority
Blastoise · 320/320 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf170–201 HP (73–87% of remaining HP)100% · Slower at equal priority
CharizardSurf205–242 HP (64–77% of remaining HP)100% · Slower at equal priority
BlastoiseSurf43–51 HP (13–16% of remaining HP)100% · Speed tie
VenusaurIce Beam122–144 HP (37–45% of remaining HP)100% · Slower at equal priority
SnorlaxSurf77–91 HP (15–19% of remaining HP)100% · Faster at equal priority
EspeonSurf95–112 HP (32–39% of remaining HP)100% · Slower at equal priority
Metagross · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake440–518 HP (189–224% of remaining HP)100% · Slower at equal priority
CharizardRock Slide367–432 HP (115–136% of remaining HP)90% · Slower at equal priority
BlastoiseEarthquake91–108 HP (28–34% of remaining HP)100% · Slower at equal priority
VenusaurMeteor Mash174–205 HP (54–64% of remaining HP)85% · Slower at equal priority
SnorlaxMeteor Mash207–244 HP (42–51% of remaining HP)85% · Faster at equal priority
EspeonMeteor Mash219–258 HP (75–89% of remaining HP)85% · Slower at equal priority
Breloom · 282/282 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuBrick Break240–283 HP (103–122% of remaining HP)100% · Slower at equal priority
CharizardBrick Break66–78 HP (20–25% of remaining HP)100% · Slower at equal priority
BlastoiseBrick Break100–118 HP (31–37% of remaining HP)100% · Slower at equal priority
VenusaurBrick Break63–75 HP (19–24% of remaining HP)100% · Slower at equal priority
SnorlaxBrick Break302–356 HP (62–74% of remaining HP)100% · Faster at equal priority
EspeonBrick Break79–93 HP (27–32% of remaining HP)100% · Slower at equal priority
Milotic · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf192–226 HP (82–98% of remaining HP)100% · Slower at equal priority
CharizardSurf234–276 HP (73–87% of remaining HP)100% · Slower at equal priority
BlastoiseSurf49–58 HP (15–19% of remaining HP)100% · Faster at equal priority
VenusaurIce Beam137–162 HP (42–51% of remaining HP)100% · Faster at equal priority
SnorlaxSurf87–103 HP (18–22% of remaining HP)100% · Faster at equal priority
EspeonSurf107–127 HP (36–44% of remaining HP)100% · Slower at equal priority
Scizor · 302/302 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuReturn217–256 HP (93–111% of remaining HP)100% · Slower at equal priority
CharizardReturn119–141 HP (37–45% of remaining HP)100% · Slower at equal priority
BlastoiseReturn90–107 HP (28–34% of remaining HP)100% · Slower at equal priority
VenusaurAerial Ace136–160 HP (42–50% of remaining HP)Always hits · Slower at equal priority
SnorlaxSteel Wing141–166 HP (29–35% of remaining HP)90% · Faster at equal priority
EspeonSteel Wing148–175 HP (50–60% of remaining HP)90% · Slower at equal priority

What the reserves offer

  • Heracross replaces Sceptile: a non-critical hit can remove at least half of Pikachu, Charizard, Venusaur, Snorlax, Espeon opening HP. Compare what the replaced ally covers before swapping.
  • Dragonite replaces Sceptile: a non-critical hit can remove at least half of Pikachu, Venusaur opening HP. Compare what the replaced ally covers before swapping.
Practice this team from the opening

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

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