DAILY POKÉMON CHALLENGE · GEN III

Daily Red · 2026-10-12

An independent fan game with Gen III battles powered by Pokémon Showdown. Practice before your daily attempt, swap one reserve and reveal two committed actions with Scout. New team at 00:00 UTC.

STREAK0days
DAILY WINS0wins
Oct 12, 2026 · ARCHIVEUNLIMITED · NO DAILY SCORE
Today's challenge
Lead with Alakazam.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Alakazam for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Glass cannon

High speed and special power; vulnerable to strong physical attacks.

PsychicCalm MindRecoverReflect

Meet Red’s six.

Same opponent every day. Pikachu always starts.

Daily Red configuration · 2026-10-12 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-12 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded practice under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules practice.

Starting six

Alakazam

Psychic · Inner Focus · Lum Berry

Psychic · Calm Mind · Recover · Reflect

Milotic

Water · Marvel Scale · Leftovers

Surf · Ice Beam · Recover · Toxic

Heracross

Bug / Fighting · Guts · Lum Berry

Megahorn · Brick Break · Rock Slide · Swords Dance

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Gengar

Ghost / Poison · Levitate · Lum Berry

Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain

Gyarados

Water / Flying · Intimidate · Leftovers

Earthquake · Return · Surf · Dragon Dance

Two reserve choices

Dragonite

Dragon / Flying · Inner Focus · Lum Berry

Aerial Ace · Earthquake · Brick Break · Dragon Dance

Vaporeon

Water · Water Absorb · Leftovers

Surf · Ice Beam · Toxic · Protect

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-12 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in practice. These are matchup suggestions, not a guaranteed winning sequence.

Consider Gyarados

Earthquake: 413–486 HP (178–210% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 503–592 HP (142–169% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Heracross

Megahorn: 372–438 HP (160–189% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 130–154 HP (40–48% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Gengar: its Thunderbolt is your only computed hit guaranteed to remove at least half of Blastoise’s remaining HP on hit.
  • Preserve Heracross: its Brick Break is your only computed hit guaranteed to remove at least half of Snorlax’s remaining HP on hit.
  • Preserve Heracross: its Megahorn is your only computed hit guaranteed to remove at least half of Espeon’s remaining HP on hit.
Alakazam · 272/272 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuPsychic255–300 HP (109–130% of remaining HP)100% · Faster at equal priority
CharizardPsychic153–181 HP (48–57% of remaining HP)100% · Faster at equal priority
BlastoisePsychic130–154 HP (40–49% of remaining HP)100% · Faster at equal priority
VenusaurPsychic272–320 HP (84–100% of remaining HP)100% · Faster at equal priority
SnorlaxPsychic115–136 HP (23–29% of remaining HP)100% · Faster at equal priority
EspeonPsychic70–83 HP (23–29% of remaining HP)100% · Faster at equal priority
Milotic · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf192–226 HP (82–98% of remaining HP)100% · Slower at equal priority
CharizardSurf234–276 HP (73–87% of remaining HP)100% · Slower at equal priority
BlastoiseSurf49–58 HP (15–19% of remaining HP)100% · Faster at equal priority
VenusaurIce Beam137–162 HP (42–51% of remaining HP)100% · Faster at equal priority
SnorlaxSurf87–103 HP (18–22% of remaining HP)100% · Faster at equal priority
EspeonSurf107–127 HP (36–44% of remaining HP)100% · Slower at equal priority
Heracross · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuMegahorn372–438 HP (160–189% of remaining HP)85% · Slower at equal priority
CharizardRock Slide343–404 HP (107–128% of remaining HP)90% · Slower at equal priority
BlastoiseMegahorn155–183 HP (48–58% of remaining HP)85% · Faster at equal priority
VenusaurMegahorn196–231 HP (60–72% of remaining HP)85% · Faster at equal priority
SnorlaxBrick Break292–344 HP (60–72% of remaining HP)100% · Faster at equal priority
EspeonMegahorn491–578 HP (168–198% of remaining HP)85% · Slower at equal priority
Venusaur · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuGiga Drain133–157 HP (57–68% of remaining HP)100% · Slower at equal priority
CharizardGiga Drain20–24 HP (6–8% of remaining HP)100% · Slower at equal priority
BlastoiseGiga Drain139–164 HP (43–52% of remaining HP)100% · Faster at equal priority
VenusaurGiga Drain17–21 HP (5–7% of remaining HP)100% · Speed tie
SnorlaxGiga Drain61–72 HP (12–15% of remaining HP)100% · Faster at equal priority
EspeonGiga Drain74–88 HP (25–31% of remaining HP)100% · Slower at equal priority
Gengar · 282/282 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuIce Punch137–162 HP (59–70% of remaining HP)100% · Faster at equal priority
CharizardThunderbolt210–248 HP (66–78% of remaining HP)100% · Faster at equal priority
BlastoiseThunderbolt180–212 HP (56–67% of remaining HP)100% · Faster at equal priority
VenusaurIce Punch147–174 HP (45–55% of remaining HP)100% · Faster at equal priority
SnorlaxThunderbolt79–93 HP (16–20% of remaining HP)100% · Faster at equal priority
EspeonThunderbolt96–114 HP (32–40% of remaining HP)100% · Speed tie
Gyarados · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake413–486 HP (178–210% of remaining HP)100% · Slower at equal priority
CharizardSurf144–170 HP (45–54% of remaining HP)100% · Slower at equal priority
BlastoiseReturn88–104 HP (27–33% of remaining HP)100% · Faster at equal priority
VenusaurReturn111–131 HP (34–41% of remaining HP)100% · Faster at equal priority
SnorlaxReturn132–156 HP (27–33% of remaining HP)100% · Faster at equal priority
EspeonReturn140–165 HP (47–57% of remaining HP)100% · Slower at equal priority

What the reserves offer

  • Dragonite replaces Alakazam: a non-critical hit can remove at least half of Pikachu, Venusaur opening HP. Compare what the replaced ally covers before swapping.
  • Vaporeon replaces Alakazam: a non-critical hit can remove at least half of Pikachu, Charizard opening HP. Compare what the replaced ally covers before swapping.
Practice this team from the opening

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

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