Alakazam
Psychic · Inner Focus · Lum Berry
Psychic · Calm Mind · Recover · Reflect
An independent fan game with Gen III battles powered by Pokémon Showdown. Practice before your daily attempt, swap one reserve and reveal two committed actions with Scout. New team at 00:00 UTC.
High speed and special power; vulnerable to strong physical attacks.
Same opponent every day. Pikachu always starts.
Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-12 · new daily team at 00:00 UTC.
Dates before October 18, 2026 are date-seeded practice under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules practice.
Psychic · Inner Focus · Lum Berry
Psychic · Calm Mind · Recover · Reflect
Water · Marvel Scale · Leftovers
Surf · Ice Beam · Recover · Toxic
Bug / Fighting · Guts · Lum Berry
Megahorn · Brick Break · Rock Slide · Swords Dance
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Ghost / Poison · Levitate · Lum Berry
Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain
Water / Flying · Intimidate · Leftovers
Earthquake · Return · Surf · Dragon Dance
Dragon / Flying · Inner Focus · Lum Berry
Aerial Ace · Earthquake · Brick Break · Dragon Dance
Water · Water Absorb · Leftovers
Surf · Ice Beam · Toxic · Protect
Electric · Static · Light Ball
Thunderbolt · Quick Attack · Thunder Wave · Brick Break
Fire / Flying · Blaze · Lum Berry
Flamethrower · Dragon Claw · Earthquake · Aerial Ace
Water · Torrent · Leftovers
Surf · Ice Beam · Toxic · Protect
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Normal · Thick Fat · Leftovers
Body Slam · Shadow Ball · Earthquake · Rest
Psychic · Synchronize · Lum Berry
Psychic · Calm Mind · Reflect · Morning Sun
Compare your actual moves against Red’s six, then test an opening in practice. These are matchup suggestions, not a guaranteed winning sequence.
Earthquake: 413–486 HP (178–210% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 503–592 HP (142–169% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Megahorn: 372–438 HP (160–189% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 130–154 HP (40–48% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Psychic | 255–300 HP (109–130% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Psychic | 153–181 HP (48–57% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Psychic | 130–154 HP (40–49% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Psychic | 272–320 HP (84–100% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Psychic | 115–136 HP (23–29% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Psychic | 70–83 HP (23–29% of remaining HP) | 100% · Faster at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Surf | 192–226 HP (82–98% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 234–276 HP (73–87% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Surf | 49–58 HP (15–19% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Ice Beam | 137–162 HP (42–51% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Surf | 87–103 HP (18–22% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Surf | 107–127 HP (36–44% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Megahorn | 372–438 HP (160–189% of remaining HP) | 85% · Slower at equal priority |
| Charizard | Rock Slide | 343–404 HP (107–128% of remaining HP) | 90% · Slower at equal priority |
| Blastoise | Megahorn | 155–183 HP (48–58% of remaining HP) | 85% · Faster at equal priority |
| Venusaur | Megahorn | 196–231 HP (60–72% of remaining HP) | 85% · Faster at equal priority |
| Snorlax | Brick Break | 292–344 HP (60–72% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Megahorn | 491–578 HP (168–198% of remaining HP) | 85% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Giga Drain | 133–157 HP (57–68% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Giga Drain | 20–24 HP (6–8% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Giga Drain | 139–164 HP (43–52% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Giga Drain | 17–21 HP (5–7% of remaining HP) | 100% · Speed tie |
| Snorlax | Giga Drain | 61–72 HP (12–15% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Giga Drain | 74–88 HP (25–31% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Ice Punch | 137–162 HP (59–70% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Thunderbolt | 210–248 HP (66–78% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Thunderbolt | 180–212 HP (56–67% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Ice Punch | 147–174 HP (45–55% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Thunderbolt | 79–93 HP (16–20% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Thunderbolt | 96–114 HP (32–40% of remaining HP) | 100% · Speed tie |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Earthquake | 413–486 HP (178–210% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 144–170 HP (45–54% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Return | 88–104 HP (27–33% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Return | 111–131 HP (34–41% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Return | 132–156 HP (27–33% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Return | 140–165 HP (47–57% of remaining HP) | 100% · Slower at equal priority |
Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.