DAILY POKÉMON CHALLENGE · GEN III

Daily Red · 2026-10-13

An independent fan game with Gen III battles powered by Pokémon Showdown. Practice before your daily attempt, swap one reserve and reveal two committed actions with Scout. New team at 00:00 UTC.

STREAK0days
DAILY WINS0wins
Oct 13, 2026 · ARCHIVEUNLIMITED · NO DAILY SCORE
Today's challenge
Lead with Jolteon.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Jolteon for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Speed control

Faster than most opponents. Absorbs Electric moves for healing.

ThunderboltThunder WaveShadow BallQuick Attack

Meet Red’s six.

Same opponent every day. Pikachu always starts.

Daily Red configuration · 2026-10-13 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-13 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded practice under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules practice.

Starting six

Jolteon

Electric · Volt Absorb · Lum Berry

Thunderbolt · Thunder Wave · Shadow Ball · Quick Attack

Vaporeon

Water · Water Absorb · Leftovers

Surf · Ice Beam · Toxic · Protect

Heracross

Bug / Fighting · Guts · Lum Berry

Megahorn · Brick Break · Rock Slide · Swords Dance

Umbreon

Dark · Synchronize · Leftovers

Toxic · Moonlight · Protect · Return

Skarmory

Steel / Flying · Keen Eye · Leftovers

Aerial Ace · Steel Wing · Toxic · Protect

Nidoking

Poison / Ground · Poison Point · Lum Berry

Earthquake · Ice Beam · Thunderbolt · Megahorn

Two reserve choices

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Gyarados

Water / Flying · Intimidate · Leftovers

Earthquake · Return · Surf · Dragon Dance

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-13 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in practice. These are matchup suggestions, not a guaranteed winning sequence.

Consider Nidoking

Earthquake: 445–524 HP (191–226% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Quick Attack can deal 23–28 HP (7–9% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Heracross

Megahorn: 372–438 HP (160–189% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 130–154 HP (40–48% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Jolteon: its Thunderbolt is your only computed hit guaranteed to remove at least half of Blastoise’s remaining HP on hit.
  • Preserve Heracross: its Megahorn is your only computed hit guaranteed to remove at least half of Venusaur’s remaining HP on hit.
  • Preserve Heracross: its Brick Break is your only computed hit guaranteed to remove at least half of Snorlax’s remaining HP on hit.
Jolteon · 292/292 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuThunderbolt113–134 HP (48–58% of remaining HP)100% · Faster at equal priority
CharizardThunderbolt275–324 HP (86–102% of remaining HP)100% · Faster at equal priority
BlastoiseThunderbolt234–276 HP (73–87% of remaining HP)100% · Faster at equal priority
VenusaurThunderbolt61–72 HP (18–23% of remaining HP)100% · Faster at equal priority
SnorlaxThunderbolt102–121 HP (21–26% of remaining HP)100% · Faster at equal priority
EspeonThunderbolt127–150 HP (43–52% of remaining HP)100% · Faster at equal priority
Vaporeon · 422/422 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf207–244 HP (89–106% of remaining HP)100% · Slower at equal priority
CharizardSurf251–296 HP (78–94% of remaining HP)100% · Slower at equal priority
BlastoiseSurf53–63 HP (16–20% of remaining HP)100% · Slower at equal priority
VenusaurIce Beam149–176 HP (46–55% of remaining HP)100% · Slower at equal priority
SnorlaxSurf94–111 HP (19–24% of remaining HP)100% · Faster at equal priority
EspeonSurf115–136 HP (39–47% of remaining HP)100% · Slower at equal priority
Heracross · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuMegahorn372–438 HP (160–189% of remaining HP)85% · Slower at equal priority
CharizardRock Slide343–404 HP (107–128% of remaining HP)90% · Slower at equal priority
BlastoiseMegahorn155–183 HP (48–58% of remaining HP)85% · Faster at equal priority
VenusaurMegahorn196–231 HP (60–72% of remaining HP)85% · Faster at equal priority
SnorlaxBrick Break292–344 HP (60–72% of remaining HP)100% · Faster at equal priority
EspeonMegahorn491–578 HP (168–198% of remaining HP)85% · Slower at equal priority
Umbreon · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuReturn117–138 HP (50–60% of remaining HP)100% · Slower at equal priority
CharizardReturn65–77 HP (20–25% of remaining HP)100% · Slower at equal priority
BlastoiseReturn49–58 HP (15–19% of remaining HP)100% · Slower at equal priority
VenusaurReturn62–73 HP (19–23% of remaining HP)100% · Slower at equal priority
SnorlaxReturn73–87 HP (15–19% of remaining HP)100% · Faster at equal priority
EspeonReturn78–92 HP (26–32% of remaining HP)100% · Slower at equal priority
Skarmory · 292/292 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSteel Wing63–75 HP (27–33% of remaining HP)90% · Slower at equal priority
CharizardAerial Ace61–72 HP (19–23% of remaining HP)Always hits · Slower at equal priority
BlastoiseAerial Ace45–54 HP (14–17% of remaining HP)Always hits · Slower at equal priority
VenusaurAerial Ace117–138 HP (36–43% of remaining HP)Always hits · Slower at equal priority
SnorlaxSteel Wing79–94 HP (16–20% of remaining HP)90% · Faster at equal priority
EspeonSteel Wing84–99 HP (28–34% of remaining HP)90% · Slower at equal priority
Nidoking · 324/324 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake445–524 HP (191–226% of remaining HP)100% · Slower at equal priority
CharizardThunderbolt137–162 HP (43–51% of remaining HP)100% · Slower at equal priority
BlastoiseThunderbolt117–138 HP (36–44% of remaining HP)100% · Faster at equal priority
VenusaurIce Beam122–144 HP (37–45% of remaining HP)100% · Faster at equal priority
SnorlaxEarthquake140–165 HP (29–35% of remaining HP)100% · Faster at equal priority
EspeonMegahorn236–278 HP (80–96% of remaining HP)85% · Slower at equal priority

What the reserves offer

  • Blastoise replaces Jolteon: a non-critical hit can remove at least half of Pikachu, Charizard opening HP. Compare what the replaced ally covers before swapping.
  • Gyarados replaces Jolteon: a non-critical hit can remove at least half of Pikachu opening HP. Compare what the replaced ally covers before swapping.
Practice this team from the opening

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

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