Sceptile
Grass · Overgrow · Lum Berry
Leaf Blade · Dragon Claw · Brick Break · Leech Seed
An independent fan game with Gen III battles powered by Pokémon Showdown. Practice before your daily attempt, swap one reserve and reveal two committed actions with Scout. New team at 00:00 UTC.
Fast Grass pressure. Leaf Blade uses Special Attack here.
Same opponent every day. Pikachu always starts.
Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-19 · new daily team at 00:00 UTC.
Dates before October 18, 2026 are date-seeded practice under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules practice.
Grass · Overgrow · Lum Berry
Leaf Blade · Dragon Claw · Brick Break · Leech Seed
Water / Ice · Water Absorb · Leftovers
Surf · Ice Beam · Thunderbolt · Body Slam
Bug / Steel · Swarm · Leftovers
Steel Wing · Aerial Ace · Swords Dance · Return
Psychic · Synchronize · Leftovers
Psychic · Thunderbolt · Calm Mind · Will-O-Wisp
Water / Flying · Intimidate · Leftovers
Earthquake · Return · Surf · Dragon Dance
Fire · Intimidate · Lum Berry
Flamethrower · Crunch · Return · Aerial Ace
Electric · Static · Leftovers
Thunderbolt · Thunder Wave · Light Screen · Fire Punch
Dragon / Flying · Inner Focus · Lum Berry
Aerial Ace · Earthquake · Brick Break · Dragon Dance
Electric · Static · Light Ball
Thunderbolt · Quick Attack · Thunder Wave · Brick Break
Fire / Flying · Blaze · Lum Berry
Flamethrower · Dragon Claw · Earthquake · Aerial Ace
Water · Torrent · Leftovers
Surf · Ice Beam · Toxic · Protect
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Normal · Thick Fat · Leftovers
Body Slam · Shadow Ball · Earthquake · Rest
Psychic · Synchronize · Lum Berry
Psychic · Calm Mind · Reflect · Morning Sun
Compare your actual moves against Red’s six, then test an opening in practice. These are matchup suggestions, not a guaranteed winning sequence.
Earthquake: 413–486 HP (178–210% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 503–592 HP (142–169% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Psychic: 238–280 HP (102–121% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 113–133 HP (37–45% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Leaf Blade | 161–190 HP (69–82% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Dragon Claw | 74–88 HP (23–28% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Leaf Blade | 168–198 HP (52–62% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Dragon Claw | 66–78 HP (20–25% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Brick Break | 119–140 HP (24–30% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Leaf Blade | 90–106 HP (30–37% of remaining HP) | 100% · Faster at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Surf | 187–220 HP (80–95% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 226–266 HP (71–84% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Thunderbolt | 129–152 HP (40–48% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Ice Beam | 200–236 HP (62–74% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Surf | 85–100 HP (17–21% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Surf | 104–123 HP (35–43% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Return | 217–256 HP (93–111% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Return | 119–141 HP (37–45% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Return | 90–107 HP (28–34% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Aerial Ace | 136–160 HP (42–50% of remaining HP) | Always hits · Slower at equal priority |
| Snorlax | Steel Wing | 141–166 HP (29–35% of remaining HP) | 90% · Faster at equal priority |
| Espeon | Steel Wing | 148–175 HP (50–60% of remaining HP) | 90% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Psychic | 238–280 HP (102–121% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Thunderbolt | 204–240 HP (64–76% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Thunderbolt | 173–204 HP (54–64% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Psychic | 256–302 HP (79–94% of remaining HP) | 100% · Speed tie |
| Snorlax | Psychic | 107–127 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Thunderbolt | 93–110 HP (31–38% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Earthquake | 413–486 HP (178–210% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 144–170 HP (45–54% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Return | 88–104 HP (27–33% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Return | 111–131 HP (34–41% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Return | 132–156 HP (27–33% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Return | 140–165 HP (47–57% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Flamethrower | 192–226 HP (82–98% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Return | 96–113 HP (30–36% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Return | 73–86 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Flamethrower | 205–242 HP (63–76% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Return | 108–128 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Crunch | 120–142 HP (41–49% of remaining HP) | 100% · Slower at equal priority |
Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.