DAILY POKÉMON CHALLENGE · GEN III

Daily Red · 2026-10-20

An independent fan game with Gen III battles powered by Pokémon Showdown. Practice before your daily attempt, swap one reserve and reveal two committed actions with Scout. New team at 00:00 UTC.

STREAK0days
DAILY WINS0wins
Oct 20, 2026NEW TEAM IN --:--:--
Today's challenge
Lead with Sceptile.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Sceptile for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Fast disruptor

Fast Grass pressure. Leaf Blade uses Special Attack here.

Leaf BladeDragon ClawBrick BreakLeech Seed

Meet Red’s six.

Same opponent every day. Pikachu always starts.

Daily Red configuration · 2026-10-20 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-20 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded practice under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules practice.

Starting six

Sceptile

Grass · Overgrow · Lum Berry

Leaf Blade · Dragon Claw · Brick Break · Leech Seed

Vaporeon

Water · Water Absorb · Leftovers

Surf · Ice Beam · Toxic · Protect

Machamp

Fighting · Guts · Lum Berry

Cross Chop · Rock Slide · Earthquake · Return

Breloom

Grass / Fighting · Effect Spore · Lum Berry

Spore · Mach Punch · Giga Drain · Brick Break

Arcanine

Fire · Intimidate · Lum Berry

Flamethrower · Crunch · Return · Aerial Ace

Metagross

Steel / Psychic · Clear Body · Lum Berry

Meteor Mash · Earthquake · Rock Slide · Agility

Two reserve choices

Skarmory

Steel / Flying · Keen Eye · Leftovers

Aerial Ace · Steel Wing · Toxic · Protect

Jolteon

Electric · Volt Absorb · Lum Berry

Thunderbolt · Thunder Wave · Shadow Ball · Quick Attack

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-20 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in practice. These are matchup suggestions, not a guaranteed winning sequence.

Consider Metagross

Earthquake: 440–518 HP (189–224% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 136–160 HP (42–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Machamp

Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Sceptile: its Leaf Blade is your only computed hit guaranteed to remove at least half of Blastoise’s remaining HP on hit.
  • Preserve Metagross: its Meteor Mash is your only computed hit guaranteed to remove at least half of Espeon’s remaining HP on hit.
Sceptile · 302/302 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuLeaf Blade161–190 HP (69–82% of remaining HP)100% · Faster at equal priority
CharizardDragon Claw74–88 HP (23–28% of remaining HP)100% · Faster at equal priority
BlastoiseLeaf Blade168–198 HP (52–62% of remaining HP)100% · Faster at equal priority
VenusaurDragon Claw66–78 HP (20–25% of remaining HP)100% · Faster at equal priority
SnorlaxBrick Break119–140 HP (24–30% of remaining HP)100% · Faster at equal priority
EspeonLeaf Blade90–106 HP (30–37% of remaining HP)100% · Faster at equal priority
Vaporeon · 422/422 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf207–244 HP (89–106% of remaining HP)100% · Slower at equal priority
CharizardSurf251–296 HP (78–94% of remaining HP)100% · Slower at equal priority
BlastoiseSurf53–63 HP (16–20% of remaining HP)100% · Slower at equal priority
VenusaurIce Beam149–176 HP (46–55% of remaining HP)100% · Slower at equal priority
SnorlaxSurf94–111 HP (19–24% of remaining HP)100% · Faster at equal priority
EspeonSurf115–136 HP (39–47% of remaining HP)100% · Slower at equal priority
Machamp · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake426–502 HP (183–217% of remaining HP)100% · Slower at equal priority
CharizardRock Slide353–416 HP (111–131% of remaining HP)90% · Slower at equal priority
BlastoiseCross Chop133–157 HP (41–50% of remaining HP)80% · Slower at equal priority
VenusaurReturn114–135 HP (35–42% of remaining HP)100% · Slower at equal priority
SnorlaxCross Chop402–474 HP (83–99% of remaining HP)80% · Faster at equal priority
EspeonReturn144–170 HP (49–59% of remaining HP)100% · Slower at equal priority
Breloom · 282/282 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuBrick Break240–283 HP (103–122% of remaining HP)100% · Slower at equal priority
CharizardBrick Break66–78 HP (20–25% of remaining HP)100% · Slower at equal priority
BlastoiseBrick Break100–118 HP (31–37% of remaining HP)100% · Slower at equal priority
VenusaurBrick Break63–75 HP (19–24% of remaining HP)100% · Slower at equal priority
SnorlaxBrick Break302–356 HP (62–74% of remaining HP)100% · Faster at equal priority
EspeonBrick Break79–93 HP (27–32% of remaining HP)100% · Slower at equal priority
Arcanine · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuFlamethrower192–226 HP (82–98% of remaining HP)100% · Faster at equal priority
CharizardReturn96–113 HP (30–36% of remaining HP)100% · Slower at equal priority
BlastoiseReturn73–86 HP (22–27% of remaining HP)100% · Faster at equal priority
VenusaurFlamethrower205–242 HP (63–76% of remaining HP)100% · Faster at equal priority
SnorlaxReturn108–128 HP (22–27% of remaining HP)100% · Faster at equal priority
EspeonCrunch120–142 HP (41–49% of remaining HP)100% · Slower at equal priority
Metagross · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake440–518 HP (189–224% of remaining HP)100% · Slower at equal priority
CharizardRock Slide367–432 HP (115–136% of remaining HP)90% · Slower at equal priority
BlastoiseEarthquake91–108 HP (28–34% of remaining HP)100% · Slower at equal priority
VenusaurMeteor Mash174–205 HP (54–64% of remaining HP)85% · Slower at equal priority
SnorlaxMeteor Mash207–244 HP (42–51% of remaining HP)85% · Faster at equal priority
EspeonMeteor Mash219–258 HP (75–89% of remaining HP)85% · Slower at equal priority

What the reserves offer

  • Skarmory replaces Sceptile: a non-critical hit can remove at least half of no opponent’s opening HP. Compare what the replaced ally covers before swapping.
  • Jolteon replaces Sceptile: a non-critical hit can remove at least half of Charizard, Blastoise opening HP. Compare what the replaced ally covers before swapping.
Practice this team from the opening

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

REDLINE Take the thoughtful route.Local-first · No login · No pay-to-win