Jolteon
Electric · Volt Absorb · Lum Berry
Thunderbolt · Thunder Wave · Shadow Ball · Quick Attack
Oct 23, 2026 · 6v6 · Gen III · Next team in 07:03:44
Faster than most opponents. Absorbs Electric moves for healing.
Same opponent every day. Pikachu always starts.
An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.
Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-23 · new daily team at 00:00 UTC.
Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.
Electric · Volt Absorb · Lum Berry
Thunderbolt · Thunder Wave · Shadow Ball · Quick Attack
Water / Ground · Torrent · Leftovers
Surf · Earthquake · Ice Beam · Protect
Fighting · Guts · Lum Berry
Cross Chop · Rock Slide · Earthquake · Return
Grass / Fighting · Effect Spore · Lum Berry
Spore · Mach Punch · Giga Drain · Brick Break
Dark · Synchronize · Leftovers
Toxic · Moonlight · Protect · Return
Grass · Overgrow · Lum Berry
Leaf Blade · Dragon Claw · Brick Break · Leech Seed
Fire / Fighting · Blaze · Lum Berry
Flamethrower · Brick Break · Rock Slide · Swords Dance
Steel / Psychic · Clear Body · Lum Berry
Meteor Mash · Earthquake · Rock Slide · Agility
Electric · Static · Light Ball
Thunderbolt · Quick Attack · Thunder Wave · Brick Break
Fire / Flying · Blaze · Lum Berry
Flamethrower · Dragon Claw · Earthquake · Aerial Ace
Water · Torrent · Leftovers
Surf · Ice Beam · Toxic · Protect
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Normal · Thick Fat · Leftovers
Body Slam · Shadow Ball · Earthquake · Rest
Psychic · Synchronize · Lum Berry
Psychic · Calm Mind · Reflect · Morning Sun
Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.
Earthquake: 510–600 HP (219–259% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Brick Break can deal 39–46 HP (10–13% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Thunderbolt | 113–134 HP (48–58% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Thunderbolt | 275–324 HP (86–102% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Thunderbolt | 234–276 HP (73–87% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Thunderbolt | 61–72 HP (18–23% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Thunderbolt | 102–121 HP (21–26% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Thunderbolt | 127–150 HP (43–52% of remaining HP) | 100% · Faster at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Earthquake | 510–600 HP (219–259% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 205–242 HP (64–77% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Earthquake | 107–126 HP (33–40% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Earthquake | 135–159 HP (41–50% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Earthquake | 160–189 HP (33–40% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Earthquake | 169–199 HP (57–69% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Earthquake | 426–502 HP (183–217% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Rock Slide | 353–416 HP (111–131% of remaining HP) | 90% · Slower at equal priority |
| Blastoise | Cross Chop | 133–157 HP (41–50% of remaining HP) | 80% · Slower at equal priority |
| Venusaur | Return | 114–135 HP (35–42% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Cross Chop | 402–474 HP (83–99% of remaining HP) | 80% · Faster at equal priority |
| Espeon | Return | 144–170 HP (49–59% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Brick Break | 240–283 HP (103–122% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Brick Break | 66–78 HP (20–25% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Brick Break | 100–118 HP (31–37% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Brick Break | 63–75 HP (19–24% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Brick Break | 302–356 HP (62–74% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Brick Break | 79–93 HP (27–32% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Return | 117–138 HP (50–60% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Return | 65–77 HP (20–25% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Return | 49–58 HP (15–19% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Return | 62–73 HP (19–23% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Return | 73–87 HP (15–19% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Return | 78–92 HP (26–32% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Leaf Blade | 161–190 HP (69–82% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Dragon Claw | 74–88 HP (23–28% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Leaf Blade | 168–198 HP (52–62% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Dragon Claw | 66–78 HP (20–25% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Brick Break | 119–140 HP (24–30% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Leaf Blade | 90–106 HP (30–37% of remaining HP) | 100% · Faster at equal priority |
Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.