Daily Challenge

Oct 23, 2026 · 6v6 · Gen III · Next team in 07:03:44

Lead with Jolteon.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Jolteon for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Speed control

Faster than most opponents. Absorbs Electric moves for healing.

ThunderboltThunder WaveShadow BallQuick Attack

Meet Red’s team.

Same opponent every day. Pikachu always starts.

Choose a move. Beat Red.

An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.

Team analysisAbout

Daily Red configuration · 2026-10-23 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-23 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.

Starting six

Jolteon

Electric · Volt Absorb · Lum Berry

Thunderbolt · Thunder Wave · Shadow Ball · Quick Attack

Swampert

Water / Ground · Torrent · Leftovers

Surf · Earthquake · Ice Beam · Protect

Machamp

Fighting · Guts · Lum Berry

Cross Chop · Rock Slide · Earthquake · Return

Breloom

Grass / Fighting · Effect Spore · Lum Berry

Spore · Mach Punch · Giga Drain · Brick Break

Umbreon

Dark · Synchronize · Leftovers

Toxic · Moonlight · Protect · Return

Sceptile

Grass · Overgrow · Lum Berry

Leaf Blade · Dragon Claw · Brick Break · Leech Seed

Two reserve choices

Blaziken

Fire / Fighting · Blaze · Lum Berry

Flamethrower · Brick Break · Rock Slide · Swords Dance

Metagross

Steel / Psychic · Clear Body · Lum Berry

Meteor Mash · Earthquake · Rock Slide · Agility

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-23 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.

Consider Swampert

Earthquake: 510–600 HP (219–259% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Brick Break can deal 39–46 HP (10–13% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Machamp

Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Swampert: its Earthquake is your only computed hit guaranteed to remove at least half of Espeon’s remaining HP on hit.
Jolteon · 292/292 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuThunderbolt113–134 HP (48–58% of remaining HP)100% · Faster at equal priority
CharizardThunderbolt275–324 HP (86–102% of remaining HP)100% · Faster at equal priority
BlastoiseThunderbolt234–276 HP (73–87% of remaining HP)100% · Faster at equal priority
VenusaurThunderbolt61–72 HP (18–23% of remaining HP)100% · Faster at equal priority
SnorlaxThunderbolt102–121 HP (21–26% of remaining HP)100% · Faster at equal priority
EspeonThunderbolt127–150 HP (43–52% of remaining HP)100% · Faster at equal priority
Swampert · 362/362 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake510–600 HP (219–259% of remaining HP)100% · Slower at equal priority
CharizardSurf205–242 HP (64–77% of remaining HP)100% · Slower at equal priority
BlastoiseEarthquake107–126 HP (33–40% of remaining HP)100% · Slower at equal priority
VenusaurEarthquake135–159 HP (41–50% of remaining HP)100% · Slower at equal priority
SnorlaxEarthquake160–189 HP (33–40% of remaining HP)100% · Faster at equal priority
EspeonEarthquake169–199 HP (57–69% of remaining HP)100% · Slower at equal priority
Machamp · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake426–502 HP (183–217% of remaining HP)100% · Slower at equal priority
CharizardRock Slide353–416 HP (111–131% of remaining HP)90% · Slower at equal priority
BlastoiseCross Chop133–157 HP (41–50% of remaining HP)80% · Slower at equal priority
VenusaurReturn114–135 HP (35–42% of remaining HP)100% · Slower at equal priority
SnorlaxCross Chop402–474 HP (83–99% of remaining HP)80% · Faster at equal priority
EspeonReturn144–170 HP (49–59% of remaining HP)100% · Slower at equal priority
Breloom · 282/282 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuBrick Break240–283 HP (103–122% of remaining HP)100% · Slower at equal priority
CharizardBrick Break66–78 HP (20–25% of remaining HP)100% · Slower at equal priority
BlastoiseBrick Break100–118 HP (31–37% of remaining HP)100% · Slower at equal priority
VenusaurBrick Break63–75 HP (19–24% of remaining HP)100% · Slower at equal priority
SnorlaxBrick Break302–356 HP (62–74% of remaining HP)100% · Faster at equal priority
EspeonBrick Break79–93 HP (27–32% of remaining HP)100% · Slower at equal priority
Umbreon · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuReturn117–138 HP (50–60% of remaining HP)100% · Slower at equal priority
CharizardReturn65–77 HP (20–25% of remaining HP)100% · Slower at equal priority
BlastoiseReturn49–58 HP (15–19% of remaining HP)100% · Slower at equal priority
VenusaurReturn62–73 HP (19–23% of remaining HP)100% · Slower at equal priority
SnorlaxReturn73–87 HP (15–19% of remaining HP)100% · Faster at equal priority
EspeonReturn78–92 HP (26–32% of remaining HP)100% · Slower at equal priority
Sceptile · 302/302 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuLeaf Blade161–190 HP (69–82% of remaining HP)100% · Faster at equal priority
CharizardDragon Claw74–88 HP (23–28% of remaining HP)100% · Faster at equal priority
BlastoiseLeaf Blade168–198 HP (52–62% of remaining HP)100% · Faster at equal priority
VenusaurDragon Claw66–78 HP (20–25% of remaining HP)100% · Faster at equal priority
SnorlaxBrick Break119–140 HP (24–30% of remaining HP)100% · Faster at equal priority
EspeonLeaf Blade90–106 HP (30–37% of remaining HP)100% · Faster at equal priority

What the reserves offer

  • Blaziken replaces Jolteon: a non-critical hit can remove at least half of Pikachu, Charizard, Venusaur, Snorlax opening HP. Compare what the replaced ally covers before swapping.
  • Metagross replaces Jolteon: a non-critical hit can remove at least half of Pikachu, Charizard, Venusaur, Espeon opening HP. Compare what the replaced ally covers before swapping.
Unlimited (6v6) · Replay this team

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

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