Gengar
Ghost / Poison · Levitate · Lum Berry
Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain
Oct 24, 2026 · 6v6 · Gen III · Next team in 21:44:25
Normal, Fighting and Ground cannot touch it. Watch for Psychic.
Same opponent every day. Pikachu always starts.
An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.
Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-24 · new daily team at 00:00 UTC.
Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.
Ghost / Poison · Levitate · Lum Berry
Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain
Water · Torrent · Leftovers
Surf · Ice Beam · Toxic · Protect
Fighting · Guts · Lum Berry
Cross Chop · Rock Slide · Earthquake · Return
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Fire · Intimidate · Lum Berry
Flamethrower · Crunch · Return · Aerial Ace
Water / Ice · Water Absorb · Leftovers
Surf · Ice Beam · Thunderbolt · Body Slam
Poison / Ground · Poison Point · Lum Berry
Earthquake · Ice Beam · Thunderbolt · Megahorn
Electric · Static · Leftovers
Thunderbolt · Thunder Wave · Light Screen · Fire Punch
Electric · Static · Light Ball
Thunderbolt · Quick Attack · Thunder Wave · Brick Break
Fire / Flying · Blaze · Lum Berry
Flamethrower · Dragon Claw · Earthquake · Aerial Ace
Water · Torrent · Leftovers
Surf · Ice Beam · Toxic · Protect
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Normal · Thick Fat · Leftovers
Body Slam · Shadow Ball · Earthquake · Rest
Psychic · Synchronize · Lum Berry
Psychic · Calm Mind · Reflect · Morning Sun
Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.
Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Flamethrower: 192–226 HP (82–98% of remaining HP) against Pikachu. Faster at equal priority.
Even a favorable type matchup may need another hit; keep a backup answer. Possible switch-in risk: Thunderbolt can deal 148–175 HP (43–52% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Ice Punch | 137–162 HP (59–70% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Thunderbolt | 210–248 HP (66–78% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Thunderbolt | 180–212 HP (56–67% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Ice Punch | 147–174 HP (45–55% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Thunderbolt | 79–93 HP (16–20% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Thunderbolt | 96–114 HP (32–40% of remaining HP) | 100% · Speed tie |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Surf | 170–201 HP (73–87% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 205–242 HP (64–77% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Surf | 43–51 HP (13–16% of remaining HP) | 100% · Speed tie |
| Venusaur | Ice Beam | 122–144 HP (37–45% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Surf | 77–91 HP (15–19% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Surf | 95–112 HP (32–39% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Earthquake | 426–502 HP (183–217% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Rock Slide | 353–416 HP (111–131% of remaining HP) | 90% · Slower at equal priority |
| Blastoise | Cross Chop | 133–157 HP (41–50% of remaining HP) | 80% · Slower at equal priority |
| Venusaur | Return | 114–135 HP (35–42% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Cross Chop | 402–474 HP (83–99% of remaining HP) | 80% · Faster at equal priority |
| Espeon | Return | 144–170 HP (49–59% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Giga Drain | 133–157 HP (57–68% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Giga Drain | 20–24 HP (6–8% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Giga Drain | 139–164 HP (43–52% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Giga Drain | 17–21 HP (5–7% of remaining HP) | 100% · Speed tie |
| Snorlax | Giga Drain | 61–72 HP (12–15% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Giga Drain | 74–88 HP (25–31% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Flamethrower | 192–226 HP (82–98% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Return | 96–113 HP (30–36% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Return | 73–86 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Flamethrower | 205–242 HP (63–76% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Return | 108–128 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Crunch | 120–142 HP (41–49% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Surf | 187–220 HP (80–95% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 226–266 HP (71–84% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Thunderbolt | 129–152 HP (40–48% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Ice Beam | 200–236 HP (62–74% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Surf | 85–100 HP (17–21% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Surf | 104–123 HP (35–43% of remaining HP) | 100% · Slower at equal priority |
Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.