Daily Challenge

Oct 25, 2026 · 6v6 · Gen III · Next team in 21:32:02

Lead with Alakazam.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Alakazam for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Glass cannon

High speed and special power; vulnerable to strong physical attacks.

PsychicCalm MindRecoverReflect

Meet Red’s team.

Same opponent every day. Pikachu always starts.

Choose a move. Beat Red.

An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.

Team analysisAbout

Daily Red configuration · 2026-10-25 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-25 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.

Starting six

Alakazam

Psychic · Inner Focus · Lum Berry

Psychic · Calm Mind · Recover · Reflect

Milotic

Water · Marvel Scale · Leftovers

Surf · Ice Beam · Recover · Toxic

Machamp

Fighting · Guts · Lum Berry

Cross Chop · Rock Slide · Earthquake · Return

Umbreon

Dark · Synchronize · Leftovers

Toxic · Moonlight · Protect · Return

Skarmory

Steel / Flying · Keen Eye · Leftovers

Aerial Ace · Steel Wing · Toxic · Protect

Gengar

Ghost / Poison · Levitate · Lum Berry

Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain

Two reserve choices

Sceptile

Grass · Overgrow · Lum Berry

Leaf Blade · Dragon Claw · Brick Break · Leech Seed

Nidoking

Poison / Ground · Poison Point · Lum Berry

Earthquake · Ice Beam · Thunderbolt · Megahorn

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-25 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.

Consider Machamp

Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Alakazam

Psychic: 255–300 HP (109–130% of remaining HP) against Pikachu. Faster at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (52–62% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Gengar: its Thunderbolt is your only computed hit guaranteed to remove at least half of Blastoise’s remaining HP on hit.
  • Preserve Alakazam: its Psychic is your only computed hit guaranteed to remove at least half of Venusaur’s remaining HP on hit.
  • Preserve Machamp: its Cross Chop is your only computed hit guaranteed to remove at least half of Snorlax’s remaining HP on hit.
Alakazam · 272/272 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuPsychic255–300 HP (109–130% of remaining HP)100% · Faster at equal priority
CharizardPsychic153–181 HP (48–57% of remaining HP)100% · Faster at equal priority
BlastoisePsychic130–154 HP (40–49% of remaining HP)100% · Faster at equal priority
VenusaurPsychic272–320 HP (84–100% of remaining HP)100% · Faster at equal priority
SnorlaxPsychic115–136 HP (23–29% of remaining HP)100% · Faster at equal priority
EspeonPsychic70–83 HP (23–29% of remaining HP)100% · Faster at equal priority
Milotic · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf192–226 HP (82–98% of remaining HP)100% · Slower at equal priority
CharizardSurf234–276 HP (73–87% of remaining HP)100% · Slower at equal priority
BlastoiseSurf49–58 HP (15–19% of remaining HP)100% · Faster at equal priority
VenusaurIce Beam137–162 HP (42–51% of remaining HP)100% · Faster at equal priority
SnorlaxSurf87–103 HP (18–22% of remaining HP)100% · Faster at equal priority
EspeonSurf107–127 HP (36–44% of remaining HP)100% · Slower at equal priority
Machamp · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake426–502 HP (183–217% of remaining HP)100% · Slower at equal priority
CharizardRock Slide353–416 HP (111–131% of remaining HP)90% · Slower at equal priority
BlastoiseCross Chop133–157 HP (41–50% of remaining HP)80% · Slower at equal priority
VenusaurReturn114–135 HP (35–42% of remaining HP)100% · Slower at equal priority
SnorlaxCross Chop402–474 HP (83–99% of remaining HP)80% · Faster at equal priority
EspeonReturn144–170 HP (49–59% of remaining HP)100% · Slower at equal priority
Umbreon · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuReturn117–138 HP (50–60% of remaining HP)100% · Slower at equal priority
CharizardReturn65–77 HP (20–25% of remaining HP)100% · Slower at equal priority
BlastoiseReturn49–58 HP (15–19% of remaining HP)100% · Slower at equal priority
VenusaurReturn62–73 HP (19–23% of remaining HP)100% · Slower at equal priority
SnorlaxReturn73–87 HP (15–19% of remaining HP)100% · Faster at equal priority
EspeonReturn78–92 HP (26–32% of remaining HP)100% · Slower at equal priority
Skarmory · 292/292 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSteel Wing63–75 HP (27–33% of remaining HP)90% · Slower at equal priority
CharizardAerial Ace61–72 HP (19–23% of remaining HP)Always hits · Slower at equal priority
BlastoiseAerial Ace45–54 HP (14–17% of remaining HP)Always hits · Slower at equal priority
VenusaurAerial Ace117–138 HP (36–43% of remaining HP)Always hits · Slower at equal priority
SnorlaxSteel Wing79–94 HP (16–20% of remaining HP)90% · Faster at equal priority
EspeonSteel Wing84–99 HP (28–34% of remaining HP)90% · Slower at equal priority
Gengar · 282/282 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuIce Punch137–162 HP (59–70% of remaining HP)100% · Faster at equal priority
CharizardThunderbolt210–248 HP (66–78% of remaining HP)100% · Faster at equal priority
BlastoiseThunderbolt180–212 HP (56–67% of remaining HP)100% · Faster at equal priority
VenusaurIce Punch147–174 HP (45–55% of remaining HP)100% · Faster at equal priority
SnorlaxThunderbolt79–93 HP (16–20% of remaining HP)100% · Faster at equal priority
EspeonThunderbolt96–114 HP (32–40% of remaining HP)100% · Speed tie

What the reserves offer

  • Sceptile replaces Alakazam: a non-critical hit can remove at least half of Pikachu, Blastoise opening HP. Compare what the replaced ally covers before swapping.
  • Nidoking replaces Alakazam: a non-critical hit can remove at least half of Pikachu, Espeon opening HP. Compare what the replaced ally covers before swapping.
Unlimited (6v6) · Replay this team

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

REDLINELocal-first · No login