Gengar
Ghost / Poison · Levitate · Lum Berry
Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain
Oct 26, 2026 · 6v6 · Gen III · Next team in 21:01:32
Normal, Fighting and Ground cannot touch it. Watch for Psychic.
Same opponent every day. Pikachu always starts.
An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.
Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-26 · new daily team at 00:00 UTC.
Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.
Ghost / Poison · Levitate · Lum Berry
Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain
Water · Marvel Scale · Leftovers
Surf · Ice Beam · Recover · Toxic
Bug / Fighting · Guts · Lum Berry
Megahorn · Brick Break · Rock Slide · Swords Dance
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Water / Ice · Shell Armor · Leftovers
Surf · Ice Beam · Toxic · Protect
Fire · Intimidate · Lum Berry
Flamethrower · Crunch · Return · Aerial Ace
Ground / Dragon · Levitate · Lum Berry
Earthquake · Rock Slide · Fire Blast · Dragon Claw
Fire / Fighting · Blaze · Lum Berry
Flamethrower · Brick Break · Rock Slide · Swords Dance
Electric · Static · Light Ball
Thunderbolt · Quick Attack · Thunder Wave · Brick Break
Fire / Flying · Blaze · Lum Berry
Flamethrower · Dragon Claw · Earthquake · Aerial Ace
Water · Torrent · Leftovers
Surf · Ice Beam · Toxic · Protect
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Normal · Thick Fat · Leftovers
Body Slam · Shadow Ball · Earthquake · Rest
Psychic · Synchronize · Lum Berry
Psychic · Calm Mind · Reflect · Morning Sun
Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.
Megahorn: 372–438 HP (160–189% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 130–154 HP (40–48% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Surf: 192–226 HP (82–98% of remaining HP) against Pikachu. Slower at equal priority.
Even a favorable type matchup may need another hit; keep a backup answer. Possible switch-in risk: Thunderbolt can deal 210–248 HP (59–71% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Ice Punch | 137–162 HP (59–70% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Thunderbolt | 210–248 HP (66–78% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Thunderbolt | 180–212 HP (56–67% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Ice Punch | 147–174 HP (45–55% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Thunderbolt | 79–93 HP (16–20% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Thunderbolt | 96–114 HP (32–40% of remaining HP) | 100% · Speed tie |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Surf | 192–226 HP (82–98% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 234–276 HP (73–87% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Surf | 49–58 HP (15–19% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Ice Beam | 137–162 HP (42–51% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Surf | 87–103 HP (18–22% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Surf | 107–127 HP (36–44% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Megahorn | 372–438 HP (160–189% of remaining HP) | 85% · Slower at equal priority |
| Charizard | Rock Slide | 343–404 HP (107–128% of remaining HP) | 90% · Slower at equal priority |
| Blastoise | Megahorn | 155–183 HP (48–58% of remaining HP) | 85% · Faster at equal priority |
| Venusaur | Megahorn | 196–231 HP (60–72% of remaining HP) | 85% · Faster at equal priority |
| Snorlax | Brick Break | 292–344 HP (60–72% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Megahorn | 491–578 HP (168–198% of remaining HP) | 85% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Giga Drain | 133–157 HP (57–68% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Giga Drain | 20–24 HP (6–8% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Giga Drain | 139–164 HP (43–52% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Giga Drain | 17–21 HP (5–7% of remaining HP) | 100% · Speed tie |
| Snorlax | Giga Drain | 61–72 HP (12–15% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Giga Drain | 74–88 HP (25–31% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Surf | 170–201 HP (73–87% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 205–242 HP (64–77% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Surf | 43–51 HP (13–16% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Ice Beam | 183–216 HP (56–68% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Surf | 77–91 HP (15–19% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Surf | 95–112 HP (32–39% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Flamethrower | 192–226 HP (82–98% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Return | 96–113 HP (30–36% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Return | 73–86 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Flamethrower | 205–242 HP (63–76% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Return | 108–128 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Crunch | 120–142 HP (41–49% of remaining HP) | 100% · Slower at equal priority |
Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.