Daily Challenge

Oct 26, 2026 · 6v6 · Gen III · Next team in 21:01:32

Lead with Gengar.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Gengar for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Immune pivot

Normal, Fighting and Ground cannot touch it. Watch for Psychic.

ThunderboltIce PunchWill-O-WispGiga Drain

Meet Red’s team.

Same opponent every day. Pikachu always starts.

Choose a move. Beat Red.

An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.

Team analysisAbout

Daily Red configuration · 2026-10-26 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-26 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.

Starting six

Gengar

Ghost / Poison · Levitate · Lum Berry

Thunderbolt · Ice Punch · Will-O-Wisp · Giga Drain

Milotic

Water · Marvel Scale · Leftovers

Surf · Ice Beam · Recover · Toxic

Heracross

Bug / Fighting · Guts · Lum Berry

Megahorn · Brick Break · Rock Slide · Swords Dance

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Cloyster

Water / Ice · Shell Armor · Leftovers

Surf · Ice Beam · Toxic · Protect

Arcanine

Fire · Intimidate · Lum Berry

Flamethrower · Crunch · Return · Aerial Ace

Two reserve choices

Flygon

Ground / Dragon · Levitate · Lum Berry

Earthquake · Rock Slide · Fire Blast · Dragon Claw

Blaziken

Fire / Fighting · Blaze · Lum Berry

Flamethrower · Brick Break · Rock Slide · Swords Dance

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-26 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.

Consider Heracross

Megahorn: 372–438 HP (160–189% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 130–154 HP (40–48% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Milotic

Surf: 192–226 HP (82–98% of remaining HP) against Pikachu. Slower at equal priority.

Even a favorable type matchup may need another hit; keep a backup answer. Possible switch-in risk: Thunderbolt can deal 210–248 HP (59–71% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Gengar: its Thunderbolt is your only computed hit guaranteed to remove at least half of Blastoise’s remaining HP on hit.
  • Preserve Heracross: its Brick Break is your only computed hit guaranteed to remove at least half of Snorlax’s remaining HP on hit.
  • Preserve Heracross: its Megahorn is your only computed hit guaranteed to remove at least half of Espeon’s remaining HP on hit.
Gengar · 282/282 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuIce Punch137–162 HP (59–70% of remaining HP)100% · Faster at equal priority
CharizardThunderbolt210–248 HP (66–78% of remaining HP)100% · Faster at equal priority
BlastoiseThunderbolt180–212 HP (56–67% of remaining HP)100% · Faster at equal priority
VenusaurIce Punch147–174 HP (45–55% of remaining HP)100% · Faster at equal priority
SnorlaxThunderbolt79–93 HP (16–20% of remaining HP)100% · Faster at equal priority
EspeonThunderbolt96–114 HP (32–40% of remaining HP)100% · Speed tie
Milotic · 352/352 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf192–226 HP (82–98% of remaining HP)100% · Slower at equal priority
CharizardSurf234–276 HP (73–87% of remaining HP)100% · Slower at equal priority
BlastoiseSurf49–58 HP (15–19% of remaining HP)100% · Faster at equal priority
VenusaurIce Beam137–162 HP (42–51% of remaining HP)100% · Faster at equal priority
SnorlaxSurf87–103 HP (18–22% of remaining HP)100% · Faster at equal priority
EspeonSurf107–127 HP (36–44% of remaining HP)100% · Slower at equal priority
Heracross · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuMegahorn372–438 HP (160–189% of remaining HP)85% · Slower at equal priority
CharizardRock Slide343–404 HP (107–128% of remaining HP)90% · Slower at equal priority
BlastoiseMegahorn155–183 HP (48–58% of remaining HP)85% · Faster at equal priority
VenusaurMegahorn196–231 HP (60–72% of remaining HP)85% · Faster at equal priority
SnorlaxBrick Break292–344 HP (60–72% of remaining HP)100% · Faster at equal priority
EspeonMegahorn491–578 HP (168–198% of remaining HP)85% · Slower at equal priority
Venusaur · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuGiga Drain133–157 HP (57–68% of remaining HP)100% · Slower at equal priority
CharizardGiga Drain20–24 HP (6–8% of remaining HP)100% · Slower at equal priority
BlastoiseGiga Drain139–164 HP (43–52% of remaining HP)100% · Faster at equal priority
VenusaurGiga Drain17–21 HP (5–7% of remaining HP)100% · Speed tie
SnorlaxGiga Drain61–72 HP (12–15% of remaining HP)100% · Faster at equal priority
EspeonGiga Drain74–88 HP (25–31% of remaining HP)100% · Slower at equal priority
Cloyster · 262/262 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf170–201 HP (73–87% of remaining HP)100% · Slower at equal priority
CharizardSurf205–242 HP (64–77% of remaining HP)100% · Slower at equal priority
BlastoiseSurf43–51 HP (13–16% of remaining HP)100% · Slower at equal priority
VenusaurIce Beam183–216 HP (56–68% of remaining HP)100% · Slower at equal priority
SnorlaxSurf77–91 HP (15–19% of remaining HP)100% · Faster at equal priority
EspeonSurf95–112 HP (32–39% of remaining HP)100% · Slower at equal priority
Arcanine · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuFlamethrower192–226 HP (82–98% of remaining HP)100% · Faster at equal priority
CharizardReturn96–113 HP (30–36% of remaining HP)100% · Slower at equal priority
BlastoiseReturn73–86 HP (22–27% of remaining HP)100% · Faster at equal priority
VenusaurFlamethrower205–242 HP (63–76% of remaining HP)100% · Faster at equal priority
SnorlaxReturn108–128 HP (22–27% of remaining HP)100% · Faster at equal priority
EspeonCrunch120–142 HP (41–49% of remaining HP)100% · Slower at equal priority

What the reserves offer

  • Flygon replaces Gengar: a non-critical hit can remove at least half of Pikachu, Charizard, Espeon opening HP. Compare what the replaced ally covers before swapping.
  • Blaziken replaces Gengar: a non-critical hit can remove at least half of Pikachu, Charizard, Venusaur, Snorlax opening HP. Compare what the replaced ally covers before swapping.
Unlimited (6v6) · Replay this team

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

REDLINELocal-first · No login