Daily Challenge

Oct 27, 2026 · 6v6 · Gen III · Next team in 21:53:04

Lead with Sceptile.Keep this team, or choose another lead below.
Optional: one reserve swap & a bonus goal TACTICS
ONE TACTICAL SWAP

A different way up.

Trade Sceptile for one reserve. Same choices for everyone; no random rerolls.

Optional. You can keep the original six.

Choose a bonus goal.

Win first. Your goal adds a reward; it never changes damage or difficulty.

THE SUMMIT6 VS 6 · LEVEL 100
A NEW TEAM. THE SAME SUMMIT.
Choose your lead. Make this team yours.NO DOWNLOAD. NO LOGIN.
01

Choose your lead.

Select your lead
Fast disruptor

Fast Grass pressure. Leaf Blade uses Special Attack here.

Leaf BladeDragon ClawBrick BreakLeech Seed

Meet Red’s team.

Same opponent every day. Pikachu always starts.

Choose a move. Beat Red.

An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.

Team analysisAbout

Daily Red configuration · 2026-10-27 UTC

Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-27 · new daily team at 00:00 UTC.

Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.

Starting six

Sceptile

Grass · Overgrow · Lum Berry

Leaf Blade · Dragon Claw · Brick Break · Leech Seed

Vaporeon

Water · Water Absorb · Leftovers

Surf · Ice Beam · Toxic · Protect

Machamp

Fighting · Guts · Lum Berry

Cross Chop · Rock Slide · Earthquake · Return

Ampharos

Electric · Static · Leftovers

Thunderbolt · Thunder Wave · Light Screen · Fire Punch

Nidoking

Poison / Ground · Poison Point · Lum Berry

Earthquake · Ice Beam · Thunderbolt · Megahorn

Blaziken

Fire / Fighting · Blaze · Lum Berry

Flamethrower · Brick Break · Rock Slide · Swords Dance

Two reserve choices

Lapras

Water / Ice · Water Absorb · Leftovers

Surf · Ice Beam · Thunderbolt · Body Slam

Swampert

Water / Ground · Torrent · Leftovers

Surf · Earthquake · Ice Beam · Protect

Red’s six

Pikachu

Electric · Static · Light Ball

Thunderbolt · Quick Attack · Thunder Wave · Brick Break

Charizard

Fire / Flying · Blaze · Lum Berry

Flamethrower · Dragon Claw · Earthquake · Aerial Ace

Blastoise

Water · Torrent · Leftovers

Surf · Ice Beam · Toxic · Protect

Venusaur

Grass / Poison · Overgrow · Leftovers

Giga Drain · Sleep Powder · Leech Seed · Protect

Snorlax

Normal · Thick Fat · Leftovers

Body Slam · Shadow Ball · Earthquake · Rest

Espeon

Psychic · Synchronize · Lum Berry

Psychic · Calm Mind · Reflect · Morning Sun

Opening team · 2026-10-27 UTC

How to beat Red with this team

Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.

Consider Nidoking

Earthquake: 445–524 HP (191–226% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Quick Attack can deal 23–28 HP (7–9% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Consider Machamp

Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.

Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.

Damage calculation assumptions and limits

Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.

Coverage worth keeping

  • Preserve Blaziken: its Flamethrower is your only computed hit guaranteed to remove at least half of Venusaur’s remaining HP on hit.
  • Preserve Nidoking: its Megahorn is your only computed hit guaranteed to remove at least half of Espeon’s remaining HP on hit.
Sceptile · 302/302 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuLeaf Blade161–190 HP (69–82% of remaining HP)100% · Faster at equal priority
CharizardDragon Claw74–88 HP (23–28% of remaining HP)100% · Faster at equal priority
BlastoiseLeaf Blade168–198 HP (52–62% of remaining HP)100% · Faster at equal priority
VenusaurDragon Claw66–78 HP (20–25% of remaining HP)100% · Faster at equal priority
SnorlaxBrick Break119–140 HP (24–30% of remaining HP)100% · Faster at equal priority
EspeonLeaf Blade90–106 HP (30–37% of remaining HP)100% · Faster at equal priority
Vaporeon · 422/422 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuSurf207–244 HP (89–106% of remaining HP)100% · Slower at equal priority
CharizardSurf251–296 HP (78–94% of remaining HP)100% · Slower at equal priority
BlastoiseSurf53–63 HP (16–20% of remaining HP)100% · Slower at equal priority
VenusaurIce Beam149–176 HP (46–55% of remaining HP)100% · Slower at equal priority
SnorlaxSurf94–111 HP (19–24% of remaining HP)100% · Faster at equal priority
EspeonSurf115–136 HP (39–47% of remaining HP)100% · Slower at equal priority
Machamp · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake426–502 HP (183–217% of remaining HP)100% · Slower at equal priority
CharizardRock Slide353–416 HP (111–131% of remaining HP)90% · Slower at equal priority
BlastoiseCross Chop133–157 HP (41–50% of remaining HP)80% · Slower at equal priority
VenusaurReturn114–135 HP (35–42% of remaining HP)100% · Slower at equal priority
SnorlaxCross Chop402–474 HP (83–99% of remaining HP)80% · Faster at equal priority
EspeonReturn144–170 HP (49–59% of remaining HP)100% · Slower at equal priority
Ampharos · 342/342 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuFire Punch124–146 HP (53–63% of remaining HP)100% · Slower at equal priority
CharizardThunderbolt285–336 HP (89–106% of remaining HP)100% · Slower at equal priority
BlastoiseThunderbolt244–288 HP (76–90% of remaining HP)100% · Slower at equal priority
VenusaurFire Punch134–158 HP (41–50% of remaining HP)100% · Slower at equal priority
SnorlaxThunderbolt107–126 HP (22–27% of remaining HP)100% · Faster at equal priority
EspeonThunderbolt130–154 HP (44–53% of remaining HP)100% · Slower at equal priority
Nidoking · 324/324 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuEarthquake445–524 HP (191–226% of remaining HP)100% · Slower at equal priority
CharizardThunderbolt137–162 HP (43–51% of remaining HP)100% · Slower at equal priority
BlastoiseThunderbolt117–138 HP (36–44% of remaining HP)100% · Faster at equal priority
VenusaurIce Beam122–144 HP (37–45% of remaining HP)100% · Faster at equal priority
SnorlaxEarthquake140–165 HP (29–35% of remaining HP)100% · Faster at equal priority
EspeonMegahorn236–278 HP (80–96% of remaining HP)85% · Slower at equal priority
Blaziken · 322/322 HP
Red's allyStrongest computed hitDamage on hitAccuracy / order
PikachuFlamethrower207–244 HP (89–106% of remaining HP)100% · Slower at equal priority
CharizardRock Slide302–356 HP (94–112% of remaining HP)90% · Slower at equal priority
BlastoiseBrick Break86–102 HP (26–32% of remaining HP)100% · Faster at equal priority
VenusaurFlamethrower224–264 HP (69–82% of remaining HP)100% · Speed tie
SnorlaxBrick Break260–306 HP (53–64% of remaining HP)100% · Faster at equal priority
EspeonFlamethrower115–136 HP (39–47% of remaining HP)100% · Slower at equal priority

What the reserves offer

  • Lapras replaces Sceptile: a non-critical hit can remove at least half of Pikachu, Charizard, Venusaur opening HP. Compare what the replaced ally covers before swapping.
  • Swampert replaces Sceptile: a non-critical hit can remove at least half of Pikachu, Charizard, Espeon opening HP. Compare what the replaced ally covers before swapping.
Unlimited (6v6) · Replay this team

Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.

REDLINELocal-first · No login