Sceptile
Grass · Overgrow · Lum Berry
Leaf Blade · Dragon Claw · Brick Break · Leech Seed
Oct 27, 2026 · 6v6 · Gen III · Next team in 21:53:04
Fast Grass pressure. Leaf Blade uses Special Attack here.
Same opponent every day. Pikachu always starts.
An independent fan game with Gen III battles powered by Pokémon Showdown. Your first Quick Play uses today’s fixed three-ally team. Play again deals a new team. Daily Challenge keeps the full six and records your first result.
Rules: redline-gen3-v2-pkmn-0.10.11 · seed: redline-gen3-v2:2026-10-27 · new daily team at 00:00 UTC.
Dates before October 18, 2026 are date-seeded past challenges under these rules, not preserved original releases. This version keeps a fixed v2 configuration. Dates without a preserved original version are labeled as current-rules past challenges.
Grass · Overgrow · Lum Berry
Leaf Blade · Dragon Claw · Brick Break · Leech Seed
Water · Water Absorb · Leftovers
Surf · Ice Beam · Toxic · Protect
Fighting · Guts · Lum Berry
Cross Chop · Rock Slide · Earthquake · Return
Electric · Static · Leftovers
Thunderbolt · Thunder Wave · Light Screen · Fire Punch
Poison / Ground · Poison Point · Lum Berry
Earthquake · Ice Beam · Thunderbolt · Megahorn
Fire / Fighting · Blaze · Lum Berry
Flamethrower · Brick Break · Rock Slide · Swords Dance
Water / Ice · Water Absorb · Leftovers
Surf · Ice Beam · Thunderbolt · Body Slam
Water / Ground · Torrent · Leftovers
Surf · Earthquake · Ice Beam · Protect
Electric · Static · Light Ball
Thunderbolt · Quick Attack · Thunder Wave · Brick Break
Fire / Flying · Blaze · Lum Berry
Flamethrower · Dragon Claw · Earthquake · Aerial Ace
Water · Torrent · Leftovers
Surf · Ice Beam · Toxic · Protect
Grass / Poison · Overgrow · Leftovers
Giga Drain · Sleep Powder · Leech Seed · Protect
Normal · Thick Fat · Leftovers
Body Slam · Shadow Ball · Earthquake · Rest
Psychic · Synchronize · Lum Berry
Psychic · Calm Mind · Reflect · Morning Sun
Compare your actual moves against Red’s six, then test an opening in Unlimited (6v6). These are matchup suggestions, not a guaranteed winning sequence.
Earthquake: 445–524 HP (191–226% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Quick Attack can deal 23–28 HP (7–9% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Earthquake: 426–502 HP (183–217% of remaining HP) against Pikachu. Slower at equal priority.
Enough for a knockout on a successful non-critical hit. Possible switch-in risk: Thunderbolt can deal 142–168 HP (41–50% of remaining HP). This is a possible move, not a prediction of Red’s queued action.
Damage uses the Gen III simulator: 85–100% rolls, no critical hits, on a successful hit. Current HP, boosts, items, abilities, weather and screens are included. Hypothetical entries apply entry abilities; later healing, secondary effects, protection, and Red’s intervening action can change the outcome. Multi-hit, self-destruct, Pursuit and status moves are not assigned numeric damage. Speed compares equal-priority attacks; statuses can prevent acting. Percentages use remaining HP.
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Leaf Blade | 161–190 HP (69–82% of remaining HP) | 100% · Faster at equal priority |
| Charizard | Dragon Claw | 74–88 HP (23–28% of remaining HP) | 100% · Faster at equal priority |
| Blastoise | Leaf Blade | 168–198 HP (52–62% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Dragon Claw | 66–78 HP (20–25% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Brick Break | 119–140 HP (24–30% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Leaf Blade | 90–106 HP (30–37% of remaining HP) | 100% · Faster at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Surf | 207–244 HP (89–106% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Surf | 251–296 HP (78–94% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Surf | 53–63 HP (16–20% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Ice Beam | 149–176 HP (46–55% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Surf | 94–111 HP (19–24% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Surf | 115–136 HP (39–47% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Earthquake | 426–502 HP (183–217% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Rock Slide | 353–416 HP (111–131% of remaining HP) | 90% · Slower at equal priority |
| Blastoise | Cross Chop | 133–157 HP (41–50% of remaining HP) | 80% · Slower at equal priority |
| Venusaur | Return | 114–135 HP (35–42% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Cross Chop | 402–474 HP (83–99% of remaining HP) | 80% · Faster at equal priority |
| Espeon | Return | 144–170 HP (49–59% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Fire Punch | 124–146 HP (53–63% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Thunderbolt | 285–336 HP (89–106% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Thunderbolt | 244–288 HP (76–90% of remaining HP) | 100% · Slower at equal priority |
| Venusaur | Fire Punch | 134–158 HP (41–50% of remaining HP) | 100% · Slower at equal priority |
| Snorlax | Thunderbolt | 107–126 HP (22–27% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Thunderbolt | 130–154 HP (44–53% of remaining HP) | 100% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Earthquake | 445–524 HP (191–226% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Thunderbolt | 137–162 HP (43–51% of remaining HP) | 100% · Slower at equal priority |
| Blastoise | Thunderbolt | 117–138 HP (36–44% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Ice Beam | 122–144 HP (37–45% of remaining HP) | 100% · Faster at equal priority |
| Snorlax | Earthquake | 140–165 HP (29–35% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Megahorn | 236–278 HP (80–96% of remaining HP) | 85% · Slower at equal priority |
| Red's ally | Strongest computed hit | Damage on hit | Accuracy / order |
|---|---|---|---|
| Pikachu | Flamethrower | 207–244 HP (89–106% of remaining HP) | 100% · Slower at equal priority |
| Charizard | Rock Slide | 302–356 HP (94–112% of remaining HP) | 90% · Slower at equal priority |
| Blastoise | Brick Break | 86–102 HP (26–32% of remaining HP) | 100% · Faster at equal priority |
| Venusaur | Flamethrower | 224–264 HP (69–82% of remaining HP) | 100% · Speed tie |
| Snorlax | Brick Break | 260–306 HP (53–64% of remaining HP) | 100% · Faster at equal priority |
| Espeon | Flamethrower | 115–136 HP (39–47% of remaining HP) | 100% · Slower at equal priority |
Changing a lead or reserve changes the opening. Scout reveals the committed action only after you use it. No calculation spends PP, Scout uses or a battle turn.